International videogame conference and festival connecting creativity, art and business aspects behind the curtain of game development.
Upgrade yourself in the form of packed lectures, workshops, game jam, dev contests and many
other things from the program at international level.
If you're interested in games, you just can't miss this event.
Follow our packed line-up of international professioanls throwing around their successes, fu©$ups, case studies and best practices like confetti and pack yourself up with tons of valuable tips and tricks
Follow international panelists discuss and analyze complex topics covering various segments of game development. If you listen carefully, you might leave with handy takeaways in your pocket
Finding a good workshop where professionals pass their valuable insights to you first hand is not that easy. You are welcome with us!
You will recognize a good developer by leaving Game Days with a prize
Connect with people surfing the same wavelength as you are. It's basically one big private LAN party.
Have you already played the best Slovak Game of the Year? Well, you don't know yet. But you'll find out during Game Days 2021!
Ever dreamt of playing big as an indie developer? We've got you covered, your time to shine has come - the stage is yours!
Co-Founder & Partner at Nation 1 VC
Senior Game Scout at Team 17
CEO & Investment partner at Game Seer Venture
CEO Grindstone and Games Farm
CEO SuperScale
Investment Manager at Neulogy Ventures
Head of publishing at NACON
Chairman of the Board & CEO of Civitta
Head of Game Industry Conference
Executive Manager at Serbian Games Association
Grandpa's Narrative Design owner
PR industry vet
CEO, JALI Inc.
CTO, JALI Inc.
Výkon novej generácie v najmenšej konzole Xbox všetkých čias
Read moreEvery year, more and more people in Slovakia get involved in developing and creating games. But only one of them can be the best. Try to guess which one will it be this year?
What happens in Košice, does not stay in Košice. At our conference, you can launch your project with a potential to break through into the big world.
Kasárne/Kulturpark was the largest of the eight investment projects of Košice as the European Capital of Culture 2013 worth 24 million euros.
We are priviledged to work with partners, who care about game development in Slovakia just as we do.
Teams working hard to deliver you the best Game Days experience possible
Prominent figures from the Slovak and international game development sector present their invaluable experience with progressive videogame creation to industry professionals and the general public.
The festival aims to raise awareness about videogames and spread information about new exceptional games in development. It is also a platform that promotes networking among professionals from the game development industry.
Gaming shows dynamic year-on-year growth across the globe and we strive to see slovak game developers succeed in this future-proof industry.
The first edition of Game Days was originally launched in parallel with the international festival of animated films Fest Anča in Žilina in 2014.
At a time when there were no international events in Slovakia aimed at professional game developers, Game Days filled the hunger for such an event in a event characterised by creativity, playfulness and crossections with animated film production.
This connection made it possible to get to know the world of game development to a wide range of visitors from the game and art environment, but Game Days and Fest Anča needed more space for further growth, so in 2017 they parted well and chose their own way.
Game Days as an independent has been flourishing. We started driving the game dev community in two bigget epicentres - Western part by a separate track held in Trnava in spring and the Eastern part by another held in Košice in Autumn.
Game Days becomes an established event gamedevs are looking forward to setting a tradition with two separate events. Even if it all started out as a regional activity to organize an event for the local communities to meet at least once in a year, we were excited to find out, we got the whole gamedev community meet twice a year - once in Trnava and once in Košice. This is what drives us to try harder every year.
The year 2020 was strongly influenced by the coronavirus pandemic, so we were left with no choice but to move the event completely to online in the last minute. Visitors thus gained the opportunity to enjoy the entire GAME DAYS 2020 programme with the subtitle Online Edition from the comfort of their offices or living rooms. On the other hand, we all lost the opportunity to meet in person and have a relaxed chat with fellow game devs about all our latest impressions, troubles and success stories. We strongly believe year 2020 was an exception and that in the coming years we will be able to meet you again in person.
What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.
In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).
What happens in Košice, does not stay in Košice. At our conference, you can launch your project with a potential to break through into the big world.
If you've been to Košice, we don't have to tell you about all its amazing streets, bars, cafes and atmosphere. But if you haven't been with us yet, Game Days can be a great opportunity to combine the pleasant with even more pleasant and useful in the same time.
Amongst many other sightseeings you will find the biggest pride of Kosice, the largest church in Slovakia - St. Elisabeth's cathedral. In the past, Košice formed a kind of bridge between the East and the West. Today, it is the they are the gateway to six UNESCO-listed cities, four national parks, the Tatra Mountains and the world-famous Tokaj wine region, where 600-year-old cellars are located.
You will not be bored in Košice. The city of less than 250 000 inhabitants offes tons of atmospheric pubs, restaurant, bars and cafes - history is present and well preserved everywhere. The historical meaning of the city keeps being carried in the spirit of a creative and commercial centre, continues to this day.
Kasárne/Kulturpark was the largest of the eight investment projects of Košice as the European Capital of Culture 2013 worth 24 million euros. Architecturally and historically interesting, but until recently dilapidated buildings and spaces, are already used for cultural purposes today. The transformation of the barracks created a comprehensive background for the creation, presentation and support of art and contemporary creative, authentic and experimental culture.
If you've been to Košice, we don't have to tell you about all its amazing streets, bars, cafes and atmosphere. But if you haven't been with us yet, Game Days can be a great opportunity to combine the pleasant with even more pleasant and useful in the same time. The city is not big, but has much to offer.
A long night awaits you on the longest walking promenade in Slovakia. You will find the pride of Kosice, the largest church in Slovakia - St. Elizabeth's cathedral. In the past, Košice formed a kind of bridge between the East and the West. Today, it is the they are the gateway to six UNESCO-listed cities, four national parks, the Tatra Mountains and the world-famous Tokaj wine region, where 600-year-old cellars are located.
You will not be bored in Košice. The city of less than 250 000 inhabitants offes tons of atmospheric pubs, restaurant, bars and cafes - history is present and well preserved everywhere. The historical meaning of the city keeps being carried in the spirit of a creative and commercial centre, continues to this day.
Growth capital is the mystical word for all ambitious entrepreneurs; how can I scale my company? And more concrete where I can find the resource for such scaling? What are types are out there, and what are the risks? At this workshop, we are going to answer all these questions.
Martin Bodocky is a serial entrepreneur with a technology background that finds his way into the financial world. Initially, as a founder of the fintech, which had to create fundamental research for retail investors, later as tech due diligence expert. Three years ago, he founded Nation 1 with venture capital experts in the Czech republic. However, his passion for solving things led him to leave Nation 1 and set up Threshold capital. This company wants to disrupt the growth capital market in CEE.
What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.
Simon is a Senior Game Scout at Team 17 where he sources and signs new games for the world-famous Indie Publishing Label. He has over 20 years experience in the games industry as a designer and producer, at Codemasters, Blitz Games, & Sony PlayStation, and then ran his own independent production company, thumbfood. A BAFTA Games committee member, he also campaigns with various groups in the video games industry to promote diversity and inclusion.
What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.
CEO/Investment partner of Game Seer Ventures Kicked off in the industry witnessing the evolution of games distribution working for french start-up Nexway managing retail accounts like Amazon Europe, Deutsche Telekom and publishers like Electronic Arts, Bethesda, Warner Bros, ArenaNet [...]. 2014 he joined Mikel's ventures as head of game operations and helped push the 100 employees structure to outstanding financial results. Quadrilingual and considering Goat simulator as the best game ever created, Bertrand's ultimate goal is to make Game Seer a highly performing entity in funding studios producing iterations that metacritics will unanimously praise. Guilty pleasures : Old MMOs, Souls games and way too many indies
What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.
In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).
What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.
In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).
What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.
In his twenties, KooPee Hiltunen swore that if there was one thing he would never touch, that would be entrepreneurial business. However, over the three decades that followed, he (unwittingly).
What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.
With 30 years of experience in the gaming industry, Benoît Clerc has headed the Publishing department of Bigben Interactive for 12 years. He supported the creation and development of the Publishing department, which has experienced rapid growth for several years, and which now positions Bigben among the world leaders in “mid-publishing”. Before becoming a publisher, he held several positions in the industry, alternating between author, editor-in-chief and developer. He was also the founding president of the regional professional association Game IN, professor of marketing and business at Rubika / SupInfoGame, administrator of SNJV, member of the Pictanovo jury and of the FAJV commission at the CNC and vice-president of French Tech Lille responsible for exports. He holds a Masters 2 from EDHEC and is a graduate of the Innovation and Entrepreneurship program at Stanford University
What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.
Peter Kolesár is a Partner at CIVITTA Slovakia, an R&D advisory and innovation hub helping startups and corporates in CEE innovate and grow. He previously served as a Slovak Trade and Innovation Counselor at Slovak embassies in Tel Aviv and Washington, D.C. Peter holds Master degrees from the Central European University in Budapest and from Masaryk University in Brno. He was a scholar at Bard College, New York. Peter has been a Board member at the American Chamber of Commerce in Slovakia since 2017.
What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.
Game Days poznan, Indie games Poland
What is the future of digital games? The lecture will be focusing on future developments that we can expect in the game industry in the following years and decades. We will be talking about upcoming technological trends, how the market will be evolving, what will digital cultures look like, how games will continue to influence societies around the world and what policies will be tied to all these upcoming changes that might or might not arrive till 2040s.
In charge of member relations, ecosystem building, programs, as well as events and initiatives, Kris is here to communicate with relevant stakeholders and provide all information about Serbia's growing gaming ecosystem. With a strong background in journalism, communications, project management and dozens of trophies on her PS4 profile, she is always in the mood to talk about gaming and find a way to support young creatives and new projects. She has been with SGA since the very founding of the association and is dedicated to developing the local gaming industry and the visibility of teams, companies and games locally, but also globally.
What are the elements of a narrative? How do they connect to a game? When does a story need to step back and let the game design narrate? We’ll go through the basics of narrative design and explore where and how it connects to game design elements and core loop flow. We’ll be hands-on, crafting worlds, characters, plot structures that fit the pillars of fantasy and the gameplay itself. Be playful! Be ready!
After more than a few decades in the industry, Ranko finally decided to marry his two great passions of making games and crafting stories in the role of narrative designer. Staunch believer in structure, skill and technique over inspiration, he counts his teaching method and narrative deconstruction insights as his best achievement in narrative design. Author of four novels, dozens of games and countless stories, Ranko’s teaching method comes straight from the trenches, offering writers valuable insights, toolsets and guides while preserving their own voice and their own creative process.
What are the elements of a narrative? How do they connect to a game? When does a story need to step back and let the game design narrate? We’ll go through the basics of narrative design and explore where and how it connects to game design elements and core loop flow. We’ll be hands-on, crafting worlds, characters, plot structures that fit the pillars of fantasy and the gameplay itself. Be playful! Be ready!
In charge of member relations, ecosystem building, programs, as well as events and initiatives, Kris is here to communicate with relevant stakeholders and provide all information about Serbia's growing gaming ecosystem. With a strong background in journalism, communications, project management and dozens of trophies on her PS4 profile, she is always in the mood to talk about gaming and find a way to support young creatives and new projects. She has been with SGA since the very founding of the association and is dedicated to developing the local gaming industry and the visibility of teams, companies and games locally, but also globally.
What are the elements of a narrative? How do they connect to a game? When does a story need to step back and let the game design narrate? We’ll go through the basics of narrative design and explore where and how it connects to game design elements and core loop flow. We’ll be hands-on, crafting worlds, characters, plot structures that fit the pillars of fantasy and the gameplay itself. Be playful! Be ready!
In charge of member relations, ecosystem building, programs, as well as events and initiatives, Kris is here to communicate with relevant stakeholders and provide all information about Serbia's growing gaming ecosystem. With a strong background in journalism, communications, project management and dozens of trophies on her PS4 profile, she is always in the mood to talk about gaming and find a way to support young creatives and new projects. She has been with SGA since the very founding of the association and is dedicated to developing the local gaming industry and the visibility of teams, companies and games locally, but also globally.
Zaujíma Ťa čo všetko je potrebné vedieť na to, aby si mohol/a tvoriť vlastné hry? Musia všetci vedieť programovať? Alebo tvoriť grafiku? Ako sa tie zručnosti vôbec naučiť? A čo robiť ak nechceš alebo netrúfaš si hry tvoriť sám/a? Ak Ťa zaujíma odpoveď na jednu alebo viacero vyššie položených otázok, tak v tejto prednáške sa dozvieš konkrétne odpovede na všetky z nich a možno ešte aj niečo naviac.
CEO vzdelávacej organizácie Hemisféra, ktorá sa venuje komplexnému vzdelávaniu v oblasti tvorby videohier deťom od veku 7 rokov až po mladých profesionálov do 28 cez projekty GameCraft, GameCamp, LevelUp, TechArt Camp a Summer Game Dev. Vzdelávaniu sa venuje aj v nekomerčnej sfére na univerzitách ako UCM, VŠMU či TRUNI so zameraním na Unity a gamifikáciu.
Creating Facial Animation Pipeline Solutions for Today and for the Future of Game Development
Sarah comes to the field of 3D character animation and the commercial industries of video game production, digital human creation and animation by way of an unorthodox route film and large scale concert production, executive leadership in festival production and arts administration, and over 15 years of restaurant service and management. As CEO of JALI, Sarah Watling is a formidable and compassionate team leader, an ideas generator, a relationship builder, and the guiding force behind the incredible work being done by her award winning team. Armed with the rare talent for harnessing chaotic genius and identifying solution based products beyond tech innovations, Watling fosters a culture of humanity and cooperative innovation within JALI itself and with it’s industry partners and growing roster of acclaimed customers.
Creating Facial Animation Pipeline Solutions for Today and for the Future of Game Development
Pif Edwards is co-founder and CTO of facial animation tech start-up JALI Inc, and a Computer Science PhD candidate in the Dynamic Graphics Project at the University of Toronto. He holds an undergraduate degree in Theatre and a Master’s in Information Retrieval in Bioinformatics as well as ten years of experience in graphic design. This diverse academic and professional background contributes to the unique perspectives he continually applies to complex computer engineering problems, and he is continually breaking new ground with his graduate research that will provide a disruptive speech-centric workflow for fully expressive character animation.